Neon Raid
A full VFX overhaul for an already-shipped title — we came in mid-live-ops to fix a readability problem hurting reviews, and stayed on to raise the bar across every combat encounter.
Combat felt flat — players couldn't read hits, dodges or ability windows in the middle of a raid.
We rebuilt the VFX pipeline around readability: colour-coded particle language, GPU-instanced effects and camera-aware intensity scaling.
Steam review score jumped from 68% to 91% positive within two patches.
